Vol. 1 No. 2 (2022): January
Open Access
Peer Reviewed

THE EFFECT OF GUESSING GAME ON STUDENTS’ VOCABULARY KNOWLEDGE

(A Quasi-experimental Study at the Seventh Grade of a state Islamic Junior High School of Tangerang Selatan)

Authors

Raudlatul Hasanah , Ismalianing Eviyuliwati , Maya Deviyanti

DOI:

10.54443/sibatik.v1i2.12

Published:

2022-01-26

Downloads

Abstract

The purpose of the study was to know and describe the effect of guessing game technique on students’ vocabulary knowledge at the seventh grade of a state Islamic Junior High School (MTsN). This study applied a quantitative method and a quasi-experimental design. The samples of the study were chosen using purposive sampling technique with the total number of 63 students. There were two classes consist of the Experimental class and controlled class. The experimental class was taught by using guessing game technique while the controlled class was taught by listening to the teacher’s explanation on the textbook’s material and doing assignments. The data were collected through pre-tests and post-tests and analyzed using t-test. The result of the pre-test showed that the mean score of the experimental class was 57.9 and the controlled class was 68.54. However, after given guessing game treatment, the experimental class mean score increased up to 78.4 while the controlled class mean score was 70.93. It means that Ha was accepted. In addition, the effect size was 1.0 (moderate effect). Therefore, it can be concluded that there was a significant effect of using guessing game technique on students’ vocabulary knowledge at the Seventh Grade of a state Islamic Junior High School (MTsN).

Keywords:

Vocabulary Knowledge student of Islamic School Guessing game

References

Creswell, J. W. (2012). Educational Research: Planning, Conducting and Evaluating Quantitative and Qualitative Research (4 ed.). London: Pearson Education Inc.

Fraenkel, J. R., & Wallen, N. E. (2009). How to design and Evaluate Study in Education. New York: McGraw-Hill.

Morris, G. S. D. (1976). How to Changes the Game Children Play. United Kingdom: Burgess Publishing Company.

Muhtar, M. . (2021). IMPROVING STUDENTS’ ABILITY TO WRITE ENGLISH DISCOURSE BY MASTERING ITS GLOSSARY IN GRADE XI.MIPA 1 SMAN 1 CIGUGUR. Berajah Journal, 1(3), 125–128. https://doi.org/10.47353/bj.v1i3.31

Niarti, A., Ikhsanudin, & Wardah. (2015). Improving Student’s Vocabulary Through Guessing Games Technique in Descriptive Text in Speaking. Pontianak: Tanjungpura University

Rahmawati, D. (2016). The Effectiveness of Using Guessing Game Technique Toward the Eight Grade Students Speaking Skill at MTs Negeri Bandung. Skripsi. State Islamic Institute (IAIN) Tulungagung.

Richards, J. C., & Renandya, W. A. (2002). Methodology in Language Teaching: An Anthology of Current Practice. Cambridge: Cambridge University Press.

Riinawati, R. (2021). Education Financial Management during Covid-19 Pandemic of Islamic Universities in South Kalimantan. Dinamika Ilmu: Jurnal Pendidikan, 383-396.

Riinawati, R. (2022). Perancangan Silabus ESP Program Studi Pendidikan Guru Madrasah Ibtidaiyah di UIN Antasari Banjarmasin. Al-Madrasah: Jurnal Pendidikan Madrasah Ibtidaiyah, 6(2), 84-92.

Supriyatna, H. (2014). The Effect of Guessing Game on Student’s Vocabulary Knowledge Technique in Teaching Vocabulary at MTs Darusalam. Skripsi. Islamic University of Syarif Hidayatullah Jakarta

Thornbury, S. (2002). How to teach Vocabulary. United Kingdom: Pearson Education Limited.

Yuliani, S. (2017). Teaching English Vocabulary by Using Guessing Game to the Fifth Grade Students 117 Palembang. English Community Journal, 1(2), 123–129. https://doi.org/10.32502/ecj.v1i2.769

Author Biographies

Raudlatul Hasanah, Faculty of Educational Science, Syarif Hidayatullah state Islamic University, Jakarta

Ismalianing Eviyuliwati, Faculty of Educational Science, Syarif Hidayatullah state Islamic University, Jakarta

Maya Deviyanti, Faculty of Educational Science, Syarif Hidayatullah state Islamic University, Jakarta

Downloads

Download data is not yet available.

How to Cite

Hasanah, R. ., Eviyuliwati, I. ., & Deviyanti, M. . (2022). THE EFFECT OF GUESSING GAME ON STUDENTS’ VOCABULARY KNOWLEDGE: (A Quasi-experimental Study at the Seventh Grade of a state Islamic Junior High School of Tangerang Selatan). SIBATIK JOURNAL: Jurnal Ilmiah Bidang Sosial, Ekonomi, Budaya, Teknologi, Dan Pendidikan, 1(2), 51–60. https://doi.org/10.54443/sibatik.v1i2.12

Similar Articles

1 2 3 4 5 6 7 8 9 10 > >> 

You may also start an advanced similarity search for this article.