THE EFFECT OF GUESSING GAME ON STUDENTS’ VOCABULARY KNOWLEDGE
(A Quasi-experimental Study at the Seventh Grade of a state Islamic Junior High School of Tangerang Selatan)
Main Article Content
The purpose of the study was to know and describe the effect of guessing game technique on students’ vocabulary knowledge at the seventh grade of a state Islamic Junior High School (MTsN). This study applied a quantitative method and a quasi-experimental design. The samples of the study were chosen using purposive sampling technique with the total number of 63 students. There were two classes consist of the Experimental class and controlled class. The experimental class was taught by using guessing game technique while the controlled class was taught by listening to the teacher’s explanation on the textbook’s material and doing assignments. The data were collected through pre-tests and post-tests and analyzed using t-test. The result of the pre-test showed that the mean score of the experimental class was 57.9 and the controlled class was 68.54. However, after given guessing game treatment, the experimental class mean score increased up to 78.4 while the controlled class mean score was 70.93. It means that Ha was accepted. In addition, the effect size was 1.0 (moderate effect). Therefore, it can be concluded that there was a significant effect of using guessing game technique on students’ vocabulary knowledge at the Seventh Grade of a state Islamic Junior High School (MTsN).
Creswell, J. W. (2012). Educational Research: Planning, Conducting and Evaluating Quantitative and Qualitative Research (4 ed.). London: Pearson Education Inc.
Fraenkel, J. R., & Wallen, N. E. (2009). How to design and Evaluate Study in Education. New York: McGraw-Hill.
Morris, G. S. D. (1976). How to Changes the Game Children Play. United Kingdom: Burgess Publishing Company.
Muhtar, M. . (2021). IMPROVING STUDENTS’ ABILITY TO WRITE ENGLISH DISCOURSE BY MASTERING ITS GLOSSARY IN GRADE XI.MIPA 1 SMAN 1 CIGUGUR. Berajah Journal, 1(3), 125–128. https://doi.org/10.47353/bj.v1i3.31
Niarti, A., Ikhsanudin, & Wardah. (2015). Improving Student’s Vocabulary Through Guessing Games Technique in Descriptive Text in Speaking. Pontianak: Tanjungpura University
Rahmawati, D. (2016). The Effectiveness of Using Guessing Game Technique Toward the Eight Grade Students Speaking Skill at MTs Negeri Bandung. Skripsi. State Islamic Institute (IAIN) Tulungagung.
Richards, J. C., & Renandya, W. A. (2002). Methodology in Language Teaching: An Anthology of Current Practice. Cambridge: Cambridge University Press.
Riinawati, R. (2021). Education Financial Management during Covid-19 Pandemic of Islamic Universities in South Kalimantan. Dinamika Ilmu: Jurnal Pendidikan, 383-396.
Riinawati, R. (2022). Perancangan Silabus ESP Program Studi Pendidikan Guru Madrasah Ibtidaiyah di UIN Antasari Banjarmasin. Al-Madrasah: Jurnal Pendidikan Madrasah Ibtidaiyah, 6(2), 84-92.
Supriyatna, H. (2014). The Effect of Guessing Game on Student’s Vocabulary Knowledge Technique in Teaching Vocabulary at MTs Darusalam. Skripsi. Islamic University of Syarif Hidayatullah Jakarta
Thornbury, S. (2002). How to teach Vocabulary. United Kingdom: Pearson Education Limited.
Yuliani, S. (2017). Teaching English Vocabulary by Using Guessing Game to the Fifth Grade Students 117 Palembang. English Community Journal, 1(2), 123–129. https://doi.org/10.32502/ecj.v1i2.769